

If a game doesn’t give you what you need to finish a level, then in my books it just isn’t acceptable. There were many occasions when I had worked my arse off to reach the end of a level, only to have no trucks left to jump on because they’d all suffered a dangerous end. You have to be incredibly focused on movement and your reflexes need to be sharp, otherwise you’ll never get anywhere. There can be hundreds of trucks on any level at any one time, and they crash into each other, fall off the track and can even blow up. I really struggled with Clustertruck it’s chaotic and no two runs are the same, providing no opportunity to remember the way certain trucks move on specific points of the course.

You start to feel tested and the need to implement more patience and skill is necessary. In the first world, the desert, it doesn’t feel particularly challenging, but towards the end it really picks up. There’s an abundance of levels for you to play, all taking place over different themed worlds including ancient, winter, medieval and steampunk. Ever have that dream where you’re floating down the stairs, occasionally feeling a step underneath your feet? That’s how it feels to play Clustertruck. If you fall off, touch the ground or get walloped by one of the many obstacles you encounter, it’s back to the start. In Clustertruck, you have to jump on a shitload of moving trucks in each level, reaching the finish line in one continuous movement, all through a first-person perspective. It’s bastard hard, but occasionally the physics can let it down and you realise that it’s not 100% your fault. I don’t think I’m particularly bad at games either, but this made me feel like such an amateur, a rookie, even though I’ve been playing video games since I was 7 years old. I don’t think there has been a game this year that’s made me get as angry or annoyed as Clustertruck, and I’ve played Dark Souls 3.
